[Last modified: October, 13 2024 10:27 AM]
My research project focuses on exploring the experiences and impacts of playing otome games, a genre of story-based video games where players pursue romantic relationships with male characters. However, conducting a participatory observation of otome games in a campus setting poses unique challenges. Unlike public or social activities, otome games are often played in private, as they are intimate experiences tailored to personal tastes and emotional connections. Most players, especially women, prefer to engage with these games in a comfortable, private environment rather than in public spaces like campuses.
To navigate this challenge, instead of attempting to observe players directly in public, I could focus on understanding the broader context of otome games and their players’ motivations under different backgrounds such as player’s rooms or private environments. This led me to explore online forums, communities, and review platforms where players share their experiences and thoughts about these games.
I started my exploration by joining several online communities dedicated to otome games. These platforms, such as Weibo Supertalk and specialized gaming forums, are rich with discussions, reviews, and personal stories from players. By immersing myself in these online spaces, I could gain insights into the emotional and psychological aspects of playing otome games without intruding on the players’ privacy.
One of the key observations I made was how players use otome games as a form of escapism and emotional fulfillment. Many shared that these games provide a safe space to explore romantic fantasies and develop connections with characters in a way that is often more controlled and satisfying than real-life interactions. This aspect of control and customization is a significant draw for players, as it allows them to craft their ideal romantic experiences. Additionally, I found that otome games often serve as a coping mechanism for players dealing with stress or loneliness. The narratives and character interactions offer comfort and a sense of companionship, which can be particularly valuable for those who feel isolated. The ability to choose different story paths and endings also gives players a sense of agency and empowerment.
I hope to know about the deep emotional connections and how this can change social practices that otome games offer to their players. This understanding not only enriches my research but also highlights the importance of respecting the private nature of these gaming experiences.