Games Shed Seminar: Migrants and refugees in video games – May 29th

We are pleased to receive Dr Bea Pérez Zapata and Dr Víctor Navarro-Remesal, academics at Tecnocampus/Universidad Pompeu Fabra, Barcelona, Spain, who will present their talk Migrants and refugees in video games: genealogies and ideologies of crossings and citizenship.

This first ReMAP/Games Shed seminar will happen on May 29th, 3pm, at the UCL Knowledge Lab (room G02), with a streaming option for those who cannot attend in person.

Abstract
This talk will contextualise and analyse video games which reflect the experiences of migrants and refugees in the last decades. We first frame our talk within the media reception of migrants and refugees (Chouliaraki, 2013; Smets et al., 2019) and questions of refugeedom (Stonebridge, 2018; Cox et al., 2020), alongside the discussions around critical play (Flanagan, 2009), persuasive games (de la Hera et al., 2021) and newsgames (Gómez, 2015). We also connect our analysis to the creation of contemporary myths, understood as explorations of the world naturalised through repetition (Barthes, 1957; Vilasanjuan, 2021) and we explore the movement from serious games and newsgames to first-person refugee games and then to a more mainstream view of borders. For this purpose we discuss video games games from Against all odds (UNHCR, 2005) and Darfur is Dying (Take Action, 2006) to Path Out (Causa Creations, 2017), 21 Days (Hardtalk, 2017), Bury Me, My Love (Panic Barn, 2017), Not Tonight (Panic Barn, 2018), and Life is Strange 2 (Dontnod, 2018), among others. We analyse the gameplay, mechanics, avatarisation, and discourse of these video games to assess how they may function as acts of resistance towards anti-immigration views and prompt debates on displacement and belonging.

Register at: https://tinyurl.com/gameshedseminar1

See you there!

Designing Monstrosity, Queering the Monster: Design, Implementation, and Experiences of Queer Monstrosity in Horror Gaming

queerzilla, borrowed from junkee.com

Our own Greg McGuinness is organising an one-day collaborative conference on horror in gaming.

“Designing Monstrosity, Queering the Monster: Design, Implementation, and Experiences of Queer Monstrosity in Horror Gaming” will be co-hosted by the MultiPlay Network and the International Game Developers Association (IGDA).

The conference will happen in June 2025, as a sister event to the IGDA LGBTQ+ Special Interest Group (SIG) Pride Game Jam.

Unfortunately, the Call for Abstracts has closed in late March, but further information about the conference – including the programme and how to attend – will be out soon.

UCL Games Shed goes to British DiGRA 2025

British DiGRA 2025 will happen at Birmingham City University

Two papers from Games Shed authors have been accepted for presentation at the British DiGRA 2025, in May 20-21.

Alison Croasdale will present the talk “Politics and Play: Games, Objects of Study, and National Curricula“, while Danielle Kleinerman and Bruno de Paula will take part with the paper “A Framework of Exclusion? Analysing the UK’s Video Game Research Framework“. See you in Brum!