Mazes in Videogames: Metaphor, Meaning and Design
This new book, by Alison Gazzard who has recently joined DARE and the media group at the Institute of Education, looks at the significance and history of the maze as a central and persistent figure in the design of videogames space. It relates the mazes of today’s digital games to the long histories of maze designs in physical landscapes, exploring their changing meanings for users and players.