Literature, Videogames, and Learning
Andrew Burn has published a new book with Routledge – Literature, Videogames and Learning. Its central argument is that literature and videogames are cognate cultural forms, and that videogame transformations of literature can help us think in new ways about narrative aesthetics, literary value, and literacy. It draws on research projects with The Globe and the British Library, developing game-authoring softwares for young people to transform literary texts (see projects below). The book comes out on the 20th July 2021. Here’s a sample chapter, which outlines a number of game-making projects based on the Anglo-Saxon poem Beowulf. LITERATURE, VIDEOGAMES AND LEARNING SAMPLE CHAPTER (7)